
The Lithoid trait is automatically applied to any species that uses a Lithoid portrait. We also added a few Lithoid specific traits that allow them to generate small amounts of special resources every month.

Just a few examples include the Lithoids being tragically unable to be declared the most delicious species in the galaxy if there are any alternatives, loosening restrictions a bit on Bio-Reactors, modifying the Fleeting trait to be -25 years for Lithoids instead of -10, and a handful of Tradition changes. Many minor changes came along with what started as a simple economic change. But wait, what about if they’re a Syncretic Evolution species, or if a Rogue Servitor wants to start with pet rocks? What about if they want to be a Devouring Swarm? In fact, if a species evolved to eat rocks, their homeworld should probably by mineral rich and food poor. If a species eats minerals instead of food, their homeworld should start with extra mining districts and no agricultural districts built. For flavor they receive a bonus to Army Health, and we increased their leader lifespans (but have their leaders start somewhat older as well).Įvery little change leads to several more, however. We started by giving them a massive boost to habitability which they still retain today, and a much larger pop growth penalty than they eventually ended up with.

I may have stopped with the puns for now, but there’s no force in the universe that can stop the Lithoid Advisor.Ĭhanging the Lithoids to consume minerals was simple enough, but we also wanted to embrace the sci-fi trope of slow growing rock beings living in inhospitable climates.
